Step 1 |
Unzip the "rotated-golds" file and put gold-0.bmp, gold-23.bmp,
gold-45.bmp and gold-68.bmp into the "environments and textures" folder
associated with Blade Pro. |
Step 2 |
Open a new file. The one I used was 100 x 100 pixels. Create
the layers you are going to need
|
Step 3 |
Flood fill the "Fill" layer with the pattern you want your
animation to appear against. (Or a solid color closely matching the main color of
the pattern which you will set to transparent for the GIF animation.) |
Step 4 |
Move to the next layer up (Frame 1). Drop some text, (or a simple
graphic) on the background. I chose "Q" from Fleurons with floating and
anti-alias checked. Save this selection to the alpha channel. Duplicate this
layer for as many total frames you want to assemble the animation.. |
Step 5 |
Go back to Frame 1. Apply Blade Pro to the selection. Use the
"gold, basic" preset, but click on the environment button and choose
gold-0.bmp. Save the result as the first frame of your animation. Turn off
visibility for this layer. |
Step 6 |
Move to the next layer up. If you need to, reload the selection from
the alpha channel. Repeat Step 5, but this time use gold-23.bmp as the environment
bitmap for the "gold, basic" preset. |
Step 7 |
Repeat the above step, moving up a layer each time. Use gold-45.bmp
and gold-68.bmp for the environment bitmap, in turn. |
Step 8 |
Again, repeat the above step, but now use gold-0.bmp for the environment
and rotate it by 90 degrees. (Click the curved arrow.) |
Step 9 |
Repeat Steps 6 and 7 but rotate the appropriate environment bitmap by 90
degrees each time. |
Step 10 |
Assemble these frames into an animation. |
Note 1 |
For the animation above, I actually started at 68 degrees and went to 180
degrees (gold-0 with two clicks of the rotate arrow in Blade Pro). Then I swung it
back to 68 degrees. I put 20 seconds in between frames, but the first frame and the
middle frame I increased to 30 seconds so that there was a bit of a dwell at the ends of
the swing. |
Note 2 |
If you thought ahead at Step 5, you realized that you would use this
gold-0.bmp again and did the rotations at this point. Ditto for a few others. |